Titanfall 2: A Retrospective

Titanfall 2 is a game developed by Respawn Entertainment and published by Electronic Arts in November of 2016. Titanfall 2 was fatal flaw was its release date as it was put on sale at the same time as Call of Duty Infinite Warfare and Battlefield 1, significantly impacting its sales and thereby impacting its server population. After the release of Apex Legends (developed by Respawn and Published by EA), some people are asking the question: should I get Titanfall 2?

Titanfall 2’s gameplay is split between the multiplayer, which is the primary focus of the game and the single player which is a more minor aspect. The campaign is great, it provides a great (if not a bit cliché) story with very well developed main characters. My only problem with the campaign is its length, I wish there was more to enjoy as it’s only 4 to 6 hours long. I would describe the campaign as too short but tasteful.

The multiplayer was obviously Respawn’s main priority when developing Titanfall 2, and it shows. The multiplayer has a variety of maps and many game modes to choose from (some are better than others). The inclusion of grunts in game modes such as attrition and bounty hunt helps to make the battlefield feel more lively and makes everything a bit more hectic. Killing grunts, while not gaining as many points, still helps the team thereby giving the player a sense of accomplishment.

The best thing about Titanfall 2 is its movement system, it just feels so fluid and gives the player so much liberty in their options to traverse the depths of each map. Furthermore, the movement system fundamentally changes the way the game is played in comparison to conventional First Person Shooters as it is much more fast paced and definitely provides the adrenaline you’d expect from an FPS (whether you like it or not). The guns also feel great, even though some are more useful than others, all weapons are useful in one situation or another. Not all the pilot abilities are created equal, some like Grapple, Stim, Pulse blade and Phase are much more useful than Holopilot, and A-wall; however, it can be really fun to play with some of the worse pilot abilities. The Titans are all pretty balanced (most of the time) and all have a place in the meta.

I love this trailer, wanted to put it in some where

The level up system is quite interesting, however, it also can be quite irritating; I started playing the game on Xbox in 2016 and recently got eh game for PC, the amount of work to unlock weapons can be very demotivating. However, you do rank up decently quickly and should be able to get most of the weapons relatively quick. The gen up system is pretty fun as it allows players to re-experience the rank up experience as well as giving them a tag to go along with it. Also, micortransactions aren’t too much of an issue over here as they are only used to get skins.

The graphics aren’t Steller, however for a game released in 2016 (1 and a half years ago) they aren’t bad by any means. Guns have a nice amount of detail, and especially with the elite weapon skins, there really isn’t much to complain about. All the pilots look somewhat distinct from one another. Titans all have their own personality, playstyle and design making them very diverse. The maps are overall well designed, none are bad, just some are better than others. Maps such as Glitch and War Games are extremely well balanced as they favor neither side, while others are more open and spacey. One thing that they all have in common is that they always require the player to be alert and aware of their surroundings. Overall, there aren’t any stinkers here, with all maps having an adequate amount of thought being put into them.

Titanfall 2 runs extremely well, I was consistently able to get over 100 frames per second even on demanding maps and battles, even a stable 144 at times (that’s where my frames maxed out). Furthermore, bugs are quite infrequent as well. The only big problems with the game are the occasional movement hiccups (which don’t happen often but happen at the worst times when they do) as well as the sparsely populated servers in certain regions. Ping sometimes reaches over 300 making the game virtually unplayable, especially with high skill weapons such as the Kraber. However, this isn’t Respawns fault, instead, it’s due to the lack of players at launch (though, European and American servers are decently populated).

In conclusion, Titanfall 2 is a great game and is one of my favorite of all time. There is very little wrong with it other than the inherent flaws of multiplayer first-person shooters. The game’s campaign, while short is still great and is a great addition to the primary multiplayer experience. Furthermore, the multiplayer is fast paced and action packed and is great fun. This is complemented by how well optimized the game is as it runs very well with few hiccups. The only main issue being the servers as in certain regions they are sparsely populated. The game currently retails for $20 for a digital copy for PC and as low as $8 for PS4, which is a steal. Overall, this game gets a 9/10.

Final Score: 9/10

Plays way too many games and should probably sleep more…

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Aditya Rao

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One thought on “Titanfall 2: A Retrospective

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