Soulcalibur VI is a fighting game in the Soulcalibur series developed and published by Bandai Namco Entertainment. Produced by “Project Soul”, an internal production studio within Bandai Namco that manages the series, the game was released for PlayStation 4, Xbox One, and Windows on October 19, 2018.
Soulcalibur VI is an excellent follow up for the series, which has been one of my favourite series of fighting games for a long time. And a huge new plus point that they’ve added to this edition is Geralt, from one of my favourite RPG’s of all time, The Witcher.
Let’s start with the graphics of Soulcalibur VI, the graphical quality is up to the 2018 standards. They don’t exceed my expectations or underplay what I had expected. The four levels of quality settings optimize the game for use on any system and they all provide excellent frame-rates and a good experience despite the lesser quality.
The character art is dynamic and flows very well with the character models, movements and attacks. The effects for the special techniques and attacks of the various characters blend seamlessly into the controls and feels like an overall fluid and dynamic fighting experience.
Onto the controls. The controls for this game work well with each characters combos and the different types of attacks. They don’t feel awkward or clunky on both Keyboard+Mouse and Controller. There seems to be no input lag either.
Character creation is another feature unique to Soulcalibur VI in the realm of fighting games. It is intuitive and fun to build your own characters and there is a huge variety of possibilities that can be created using this system. Google it and you can even find Shrek Vs That guy from Lazy town. The only issue I have with this system is that the attack types available are only the ones that the base characters have. Something I would have loved to see is a method of creating attack types by blending together alignments, elements, weapons, amongst other things in a complex and awesome system.
The online multiplayer for this game is average at best. It isn’t the best that I’ve seen but it isn’t the worst either. The local multiplayer on the other hand is good and the performance doesn’t seem to suffer at all from a Player Vs Player match. The Story is again average, it isn’t the games strongest suit but it is still enjoyable.
The arcade mode is a fun solo experience and playing against the CPU is still fun, the AI controller for the CPU player scales difficulty well.
The weapon classes in this game change depending on the character, I have played most of them at the time of writing this review and they all have their own unique and individual way to play. Each weapon is different and is wielded differently by different races.
To sum up this review I would recommend picking up Soulcalibur VI if you’re a fan of fighting games and fantasy. Geralt is also an amazing addition to the roster and fits in well with the rest of the cast. If you happen to catch this game on a sale then be sure to buy it, apart from that I wouldn’t recommend picking it up at full price if you aren’t a huge fighting game fan.
Soulcalibur VI: B Class
If you want to check out my rating system then take a look at the rating system page.
Plays Games, Watches Anime, Drinks Tea, Listens to Panic!, Writes Code, Writes Novels and Reads A Lot.