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Soldier Boy Tell’em – The Mean Greens Plastic Warfare Review

The Mean Greens – Plastic Warfare is an ingenious game developed and published by Virtual Basement. It is an excellent third person shooter that involves action packed gameplay while not being too competitive. Its smaller than life genre is what makes this stand out from any other FPS.


Right off the bat, I would like to commend Virtual Basement on their unique game modes. It really feels great taking a break from capture the flag and team death matches.

With distinctive modes such as deep freeze, kitchen run, fishtank frenzy, barnyard ball and more The Mean Greens was an absolute joy to play.

However, that doesn’t mean that it’s perfect. The game does have a few bugs and glitches, thankfully none of them are game breaking. One pretty annoying bug is that switching weapons is very slow and at times doesn’t work the first time. This is especially frustrating as it can result in your death when you are in the heat of the battle.

Bugs aside, I wish this game had a bigger variety of weapons to choose from, as all characters share the same 5 weapons. These are: the M16 assault rifle, a sniper rifle, a shotgun, a bazooka, and a flamethrower. Having a choice of different types of rifles would fill in the empty spot left by the games’ lack of weapons.

Unfortunately The Mean Greens doesn’t have a campaign mode, only multiplayer and a shooting range. In the multiplayer menu, there is a list of servers to choose from with player capacities of up to 40.


Despite The Mean Greens’s simplicity and non-graphically intensive background, maps and character models still look gorgeous. With this game, it’s not about how detailed each surface is or how accurately the water tessellates but more about the overall atmosphere. They do a great job with colour choice. Especially on maps like Art Time Shuffle and Toybox Assault.

Aside from that, in-game textures do a great job in mimicking real life objects which helps in creating that realistic experience for the player. No object looks odd or out of place. They all follow the specific theme of that map which makes for really clean map aesthetics.

Also the music is very calm and reminds you of the fact that this is a fun, casual shooter.

Controls + Optimization:

The Mean Greens was created woth Unreal Engine 4 and straight away I noticed the benefits of using such a powerful engine. Character mechanics are smooth and flawless (mostly). Running, reloading and other character animations happen seamlessly which is a big tick in my book.

However the roll animation (alt) is buggy. It causes visual glitches, making your character temporarily phase through certain obstacles. I believe that this is due to server lag but I may be wrong.

Moving on to optimisation, this game isn’t very graphically demanding allowing for people with mid tier PC’s to be hitting 144 FPS with ease.

I’d also like to mention that the game is capped at 144 FPS with no in-game setting to increase or decrease this cap.

Final Verdict:

The Mean Greens – Plastic Warfare has been one of the most fun games to review. Playing this game has been an absolute blast and considering its very reasonable $5 price tag along with frequent discounts (seen it go up to 90% off on steam), I would highly recommend this game to anyone looking for a casual FPS to pass the time.

As long as you can get over the slightly finicky controls, which isn’t too much of a deal to get used to.

Final Score:


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